Human-Computer InteractionVolume 15 (2000), Numbers 2 & 3 |
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Introduction
to this Special Issue on
New
Agendas for Human-Computer Interaction
Wendy
A. Kellogg, Clayton Lewis, and Peter Polson
The five articles contained in this special issue
of Human-Computer Interaction were originally presented at a workshop at Snow
Mountain Ranch, Colorado, in February, 1999. That workshop marked both the tenth
anniversary of the Human-Computer Interaction Consortium (HCIC) and the end of
the millennium. Accordingly, the workshop theme, Human-Computer Interaction
In the 21st Century: Prospects And
Visions, called on participants to take stock and look forward to new
directions for HCI. The results we think are thought provoking. To get a perspective on the
evolution of the field, it is useful revisit the analog of this special issue
– an earlier Human-Computer Interaction special issue on the
“Foundations of Human-Computer Interaction” (Card & Polson, 1990), which
originated from the first meeting of HCIC in 1989. In doing so we are struck by
two observations. First, some of the work in the earlier issue has proved to be
foundational; indeed some of the papers are cited in this issue. Second, the
comparison reveals how the foundations of the field have shifted, in that issues
of major focus in the present issue were barely hinted at in 1990. In
particular, the two collections clearly show the growing awareness that design
for the isolated individual user is inadequate to produce systems of practical
value in supporting the reality of people working together. All of the papers in this special
issue reflect the field’s evolution towards more complex and more
contextualized views of interactive systems and their use.
This consideration of more realistic tasks, models, and situations of use
can be seen in the various domains of inquiry represented here, from task-action
models in the GOMS family to support for collaborative work.
It is also an impetus for more sweeping proposals to rethink how HCI
research is organized and how it relates to other areas of science. The papers
herein collectively offer a set of proposals for the future:
new agendas that can take research in human-computer interaction
and computer-supported cooperative work to the next level. These papers are at the same time
conservative and radical. They are conservative in that they are skeptical of
the popular hype prevailing at century’s end, the grandiose visions of an
all-powerful technological transformation of existence. They are radical in that
all sharply question prevailing methods and approaches in HCI and CSCW. The conservative theme can be
heard clearly in Ackerman. Contrary to millennial optimism, he argues that we
remain unable to develop successful technological support for social processes.
Similarly, Olson and Olson argue that the media-touted view of communication
technology erasing distinctions of time and space is seriously in error. At
another level, Bhavnani and John warn that harnessing new technology requires
far more than creating a usable or learnable interface and putting it in front
of people who will then absorb and master it with little effort. The radical theme is also
discernable across these papers. Whittaker, Terveen, and Nardi are strongly
critical of prevailing research practice in HCI, building on the earlier
critique of Newman (1994) that called attention to the disproportionate emphasis
on radical innovation rather than evolutionary improvement in the field.
Bhavnani and John’s attack on the incompleteness of learnability and usability
as goals for system design strikes not only at attitudes towards technology, but
also at common thinking within the HCI research community. Both the Olsons and
Ackerman call for significant reorientations of research; techno-hype must be
supplanted by hard work on a deep intellectual agenda. Finally, Furnas boldly
outlines a theoretical framework that challenges HCI researchers to think
seriously and systematically about the multifarious contextual interactions that
will define the success or failure of systems. While these themes tie the papers
together, each also presents a specific critique of the field and an agenda for
moving the work forward in new ways. Here is a preview of their arguments. Whittaker, Terveen, and Nardi urge
that the HCI research community should borrow the reference task approach that
has been effective in organizing research in speech recognition. They argue that
HCI research so far has suffered from dispersion, with each worker or research
group setting an agenda only weakly related to what others are doing. Under the
Whittake,r Terveen, and Nardi proposal, HCI workers would propose and agree on a
relatively small set of common problems, embodied in sample user tasks, and
would focus effort on providing improved support for these. Over time, the
standard of accomplishment in the field would rise, as groups succeed in
bettering the measured quality of earlier solutions. There is no question that, if this
proposal is adopted by a quorum of workers, the HCI landscape of the future will
be very different from today’s. But questions abound. Do we understand any
important interactive tasks well enough to propose performance measures adequate
to guide progress over an extended period? Will tasks remain comparable over time, given the rapid
evolution of technologies? Bhavnani and John show that users
of complex applications do not spontaneously use strategies that make use of
operations unique to computers (e.g., defining aggregations of objects and then
using a single command to operate on all objects in the aggregate).
They use GOMS models to show that these strategies define methods that
have very different structures from typical GOMS methods (e.g., a method to
delete a word). These results have fundamental
implications. Landauer (1995)
argued that computer applications have not improved the productivity of
knowledge work because flawed product development processes produce applications
with poor user interfaces. While
his conclusion is certainly justified, Bhavnani and John show that even if the
interface to a complex application is relatively good, users do not
spontaneously learn and use strategies that would make them far more productive.
In addition, strategies useful in complex applications are not described in
training and reference documentation. The dominant paradigm for user training is
to provide a limited introduction to the user interface and basic functionality
of a complex application. Users are
expected to acquire advanced skills as they gain more experience with an
application. Minimalist
documentation (Carroll, 1990) and user interfaces that support learning by
exploration are well-known, successful methodologies designed to support this
training paradigm. Bhavnani and John's results show that this paradigm has
fundamental limitations; it will not support the development of the kinds of
powerful strategies they describe. However,
users can be trained to use these strategies and they present preliminary
evidence that these strategies are retained and generalized. Thus, they argue
that the agenda for HCI needs to shift away from support for learning by
exploration to support for training users on productive strategies. Widespread deployment of
organizational intranets and access to the Internet has led to expectations that
individuals and teams will be able to seamlessly collaborate remotely.
In “Distance Matters,” Gary and Judith Olson argue that this
simplistic view is wrong. The
Olsons review over ten years of field and laboratory investigations of
collocated and non-collocated synchronous group collaborations, providing a significant
new analysis of factors contributing to a group’s ability to
collaborate over distances and an outline of what may be possible in the future
as technology evolves and users’ and organizations’ sophistication in the
use of technology and collaboration increases.
In particular, they identify four key concepts:
common ground, the coupling of work, collaboration readiness, and
collaboration technology readiness. This
analysis frames the discussion of distant collaboration in terms that range from
the artifacts and groupware that support collaboration to complex and subtle
factors including context and trust, time
zones, and cultures. Although the
Olsons remain skeptical about the potential for effortless remote collaboration
– no matter how good the technology becomes – their focused review of a
large body of empirical evidence and analysis of the critical factors
influencing distance collaboration sets the stage for future work in this area. Ackerman takes skepticism to the
next level by pointing out that while technical systems are still too brittle
and rigid to accommodate the subtlety of social processes, this is no longer due
to ignorance on the part of technologists about the relevant social processes to
support. He calls into question
whether any amount of understanding of social requirements can lead
to the creation of sufficiently responsive systems.
Dubbing this the “social-technical gap,” Ackerman argues not only
that it may be impossible to abolish, but also that embracing and addressing it
is the heart and soul of CSCW’s mission – its primary intellectual
challenge. After reviewing seminal findings in CSCW, he considers the
gap in more detail through an example that focuses on privacy in information
systems. This leads to a discussion
of potential resolutions for the social-technical gap, and a proposal to adapt
Simon’s (1996) idea of a science of the artificial as a framework for future
work in CSCW. The proposal is
provocative, suggesting that the way forward is to recognize the
social-technical gap as fundamental, and the prospect for building a science
that bridges the gap as the central intellectual mission of the field. Going even further, Furnas outlines an intellectual
framework that ties HCI research into broad themes that run through much or all
of science. He develops an analysis of interacting systems that permits issues
in HCI to be identified with issues general to adaptive systems of all kinds, in
biology, economics, or management. The key abstraction is the MoRAS, a mosaic of
responsive adaptive systems. In the mosaic the success or failure of one
subsystem is tied to the pattern of interactions with other subsystems.
Information technology has to be understood not only as supporting some kinds of
subsystems, but also as altering the way subsystems are coupled. Understanding
the coupling is crucial to successful design. Situating HCI in the MoRAS means not only that, for example, economic perspectives are relevant to HCI, but also that some problems studied in HCI can be seen as fundamentally the same as some problems studied in economics. This is a bold program, and one that provides a fruitful basis for a whole range of new collaborations for HCI. Taken together, these papers do a remarkable job of taking stock of where we are and looking forward to what comes next. We applaud the authors for their willingness to do the hard work of looking back and forward in the same moment, and for their courage in recommending these new directions to all of us for the benefit of the field. We hope you will find their thoughts as stimulating as we have and find yourself reflecting on how their proposals could affect your own area of work. References Carroll, J.M. (1990). The Nurnberg funnel: Designing minimalist instruction for practical computer skill. Cambridge, MA: MIT Press. Landauer, T. (1996). The trouble with computers: Usefulness, usability, and productivity. Cambridge, MA: MIT Press. Card, S.K., and Polson, P. (Eds.) (1990). Special Issue on Foundations of Human-Computer Interaction, Human-Computer Interaction, 5, 119-344. Mahwah, NJ: Erlbaum. Newman, W. (1994). A preliminary analysis of the products of HCI research, using pro forma abstracts. Proceedings of the CHI’94 Conference on Human Factors in Computing Systems, 278-284. New York: ACM. Simon, H.A. (1996). Sciences of the artificial, 3rd edition. Cambridge, MA: MIT Press. Articles In This Special Issue Ackerman,
M. S. (2000). The intellectual challenge of CSCW:
The gap between social requirements and Technical Feasibility. Human-Computer
Interaction, 15, xxx-xxx. Bhavnani,
S. K., and John, B. E. (2000). The strategic use of complex computer systems. Human-Computer
Interaction, 15, xxx-xxx. Furnas,
G. W. (2000). Future design mindful of the MoRAS. Human-Computer Interaction,
15, xxx-xxx. Olson,
G. M., and Olson, J. S. (2000). Distance matters. Human-Computer Interaction,
15, xxx-xxx. Whittaker, S., Terveen, L., and Nardi, B. A. (2000). Let’s stop pushing the technology envelope and start addressing it. Human-Computer Interaction, 15, xxx-xxx. |